CRAWLER
Experience Crushing Co-op Carnage in CRAWLER: A VR Mech Horde Shooter. Currently under development, I am working as the programmer alongside the artist, Charlie Foreman, and the designer, Kane Griffiths.
Experience Crushing Co-op Carnage in CRAWLER: A VR Mech Horde Shooter. Currently under development, I am working as the programmer alongside the artist, Charlie Foreman, and the designer, Kane Griffiths.
A prototype for a linear VR shooter. Developed over 10 weeks in UE5.2, I worked in a group of 4 as the programmer to develop customizable guns, perceptiove AI with EQS, and physics-driven gun combat.
A short, explorative Mocap sequence. Developed with data captured at AUT, refined in Motion Builder, and developed in Blender using a combination of keyframe animation and Geometry Nodes.
A short sequence taken from the TV show Back to Life re-enacted by Muna Arbon. The goal was to accuratly perserve the performace into a meta-human double using Faceware Analyzer/Retargeter, Motion Builder, and Maya.
Loading screens have become ubiquitous with modern gaming. Alongside the artist, Kane Griffiths, I wanted to leverage the interactivity of VR to create a lightweight experince that expands on what a modern loading screen could be.